//////////////////////////////////////////////////////////////////////////////////
//	This file is part of the continued Journey MMORPG client					//
//	Copyright (C) 2015-2019  Daniel Allendorf, Ryan Payton						//
//																				//
//	This program is free software: you can redistribute it and/or modify		//
//	it under the terms of the GNU Affero General Public License as published by	//
//	the Free Software Foundation, either version 3 of the License, or			//
//	(at your option) any later version.											//
//																				//
//	This program is distributed in the hope that it will be useful,				//
//	but WITHOUT ANY WARRANTY; without even the implied warranty of				//
//	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the				//
//	GNU Affero General Public License for more details.							//
//																				//
//	You should have received a copy of the GNU Affero General Public License	//
//	along with this program.  If not, see <https://www.gnu.org/licenses/>.		//
//////////////////////////////////////////////////////////////////////////////////
#include "Weapon.h"

#include <iostream>

namespace ms
{
	Weapon::Type Weapon::by_value(int32_t value)
	{
		if (value < 130 || (value > 133 && value < 137) || value == 139 || (value > 149 && value < 170) || value > 170)
		{
			if (value != 100)
				std::cout << "Unknown Weapon::Type value: [" << value << "]" << std::endl;

			return Weapon::NONE;
		}

		return static_cast<Type>(value);
	}
}